Prototype Pattern

简化对象的创建过程。

Prototype Pattern

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// prototype
class Animal
{
public:
Animal() = default;
virtual ~Animal() = default;

virtual Animal *clone() = 0;
virtual void play() = 0;
};
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// concrete prototype
class Dog : public Animal
{
public:
Dog() {}
~Dog() override {}

Animal *clone() override
{
Dog *dog = new Dog(); // 创建对象
strncpy(dog->m_name, m_name, 32); // 深拷贝成员变量
return dog;
}
void play() override
{
// play
}

private:
char m_name[32];
};

class Cat : public Animal
{
public:
Cat() {}
~Cat() override {}

Animal *clone() override
{
Cat *cat = new Cat();
strncpy(cat->m_name, m_name, 32);
return cat;
}
void play() override
{
// play
}

private:
char m_name[32];
};
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#include "animal.h"

int main(int argc, char *argv[])
{
Dog *dog = new Dog();
Cat *cat = new Cat();

Animal *animal1 = dog->clone();
Animal *animal2 = cat->clone();

animal1->play();
animal2->play();

return 0;
}

Prototype Pattern
https://laplac2.github.io/design-pattern/prototype/
作者
Laplace
发布于
2023年12月10日
许可协议